Aucklorn Vale
A secluded valley of wooded slopes, cold water, old roads, and weathered stone, where the settlement of Aucklorn Mill endures at the heart of a land with a long memory.
The Hearthlands
A broad, fertile patchwork of farms, pastures, river roads, old woods, market towns, and mixed settlements where human life has taken especially deep root.
The Blackwater
A vast tidal river where fresh water meets the sea, winding through marshes, reed beds, muddy islands, and hidden channels known best by the Reedborn.
The Verdant Weald
A primordial forest of towering trees, bright waters, living magic, and elven settlements, where nature and elemental power linger together like an old blessing.
Karrick-Har
The northern mountain realm known as the Home of Daggers, a land of hard ridges, cold passes, deep stone roads, ancient holds, and the ancestral homeland of Auldwyn's dwarves.
Arrith
A broad northern steppe of cold winds, migrating herds, clan-country, gravel-bed rivers, and mountain shadows, where survival depends on patience, memory, and respect for the land.
The Starfell Veldt
A vast living basin beneath Kael's sky, where rivers, grasslands, orchards, migrating herds, old stories, and rare wonders shape a people joined more by place than ancestry.
The Cascades of Elyr
The Emerald Reach, a rain-soaked mountain country of ancient forests, hidden springs, clouded ridges, and countless waterfalls feeding the rivers of the Starfell Veldt.
Bumblevale
A warm and fertile settlement of halflings and gnomes built into the ravine-cut hills of western Auldwyn, where cliffside homes, rope bridges, gardens, goats, bees, and river trade have sustained a close-knit community for generations.
The Great Ashen Desert
A vast and unforgiving land of pale dunes, black glassy flats, sun-blasted stone, dry wadis, caravan roads, and old crossroads where preparation matters more than pride.